Heldrake

(Unit)
Type: model
Category: Fast Attack
Categories: Fast Attack, Fast Attack
LinkId: 5ac6-04fa-250b-5045
Hidden: false
Costs: 170 pts
Options (1)
Rules (5)
Aerial Strike
In a Dogfight, a Heldrake which is tailing an opponent at a range of up to 12" in the Attack sub-phase can make an Aerial Strike in addition to its other attacks. The Aerial Strike inflicts a S7 AP2 hit.
Meteroric Descent
Heldrake has the Vector Strike special rule while zooming. these hits are at S7
Daemon
Models with the Daemon special rule have a 5+ invulnerable save, and also have the Fear special rule.
Daemonforge
Once per game, a model with this rule may re-roll failed to wound/penetration rolls. Declare at the start of the shooting or assault phase that you are using this ability.
At the end of the phase, roll a D6, on a 1 the unit loses a HP with no saves allowed.
It Will Not Die
At the end of each of your turns, roll a D6 for each of your models with this special rule that has less than its starting number of Wounds or Hull Points, but has not been removed as a casualty or destroyed. On a 5+, that model regains a Wound or Hull Point lost earlier in the game.

Profiles:

Flyer BSFrontSideRearHPTypeCombat RolePursuitAgility
Heldrake

3

12

12

10

3

Vehicle (Flyer, Hover)

Attack

2

4

Wargear Item
Daemonic Possession:

Reduces BS to 3. Ignores Crew shaken and stunned results on a 2+. Roll a D6 each embark/disembark. On a 1, the vehicle eats a random model in the unit (remove from play, no saves allowed) and reagins a lost hull point.

Modifiers:

set hidden true
Used By (5)