Magnus has line of sight to every unit on the battlefield when determining the targets of his psychic powers.
Magnus harnesses Warp Charge points on a result of 2+ when attempting to manifest psychic powers.
A unit that contains at least one model with this special rule receives a +1 bonus to Deny the Witch tests.
Has Daemon, Hatred (Daemon of Nurgle) and may re-roll failing saves of 1
Deep Strike Mishap Table: D6 Roll 1: Terrible Accident! - The entire unit is destroyed! 2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal. 4-6: Delayed - The unit is placed in Ongoing Reserves.
If a model with this special rule suffers an unsaved Wound from an attack that inflicts Instant Death, it only reduces its Wounds by 1, instead of automatically reducing its Wounds to 0.
Units containing one or more models with the Fearless special rule automatically pass Pinning, Fear, Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone to Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled.
A unit composed entirely of models with this special rule can re-roll one or more of the dice when determining Run moves and charge ranges (such as a single D6 from a charge range roll, for example).
At the end of each of your turns, roll a D6 for each of your models with this special rule that has less than its starting number of Wounds or Hull Points, but has not been removed as a casualty or destroyed. On a 5+, that model regains a Wound or Hull Point lost earlier in the game.
Models with this rule have +1 Ld and Hatred (Space Marines) This Hatred applies for the following books: Codex: Space Marines Codex: Dark Angels Codex: Space Wolves Codex: Blood Angels Codex: Grey Knights
Flying Monstrous Creature
7
8
6
10
4+
5
Beam
18"
D
1
Assault 1, Soul Blaze
Gaze of Magnus, Tzeentch, Change