Laser Destroyer Array

(Entry)
Type: upgrade
EntryId: 07d0-f882-c249-0a73
Hidden: false

Constraints:

min: 1
max: 1
Rules (2)
Capacitor Fire
If the vindicator has not moved this turn, the laser destroyer array shots are then Ordnance 2, Twin-linked.
Overcharged Fire
The player may declare an overcharged fire if the vehicle has not moved this turn. The Laser Destroyer array counts as Ordnance 3, Twin-linked. The player rolls a D6 after shooting the array, and loses a Hull Point (no save allowed) on the roll of a 1.

Profiles:

Weapon RangeStrengthAPType
Laser Destroyer Array

48"

9

1

Ordnance 1, Twin-linked