[FW] Chaos Contemptor Dreadnought

(Entry)
Type: model
EntryId: 9cb1-bbe9-a601-4b32
Hidden: false
Costs: 215 pts
Options (4)
Rules (4)
Blood for the Blood God!
A Khorne Daemonkin army generates Blood Tithe points that the player keeps track of (up to a max of 8 Tithes). These Blood Tithes are earned by:

1. A unit containing this rule either being completely destroyed, or completely destroying an enemy unit.
2. A Character with this rule is either slain, or slays an enemy character in a challenge.

At the start of the player turn, the player may choose to spend the Blood Tithes (Blood Tithe chart is found in Codex: Khorne Daemonkin). The remaining Blood Tithes are then lost as part of the purchase. The player may still continue to harvest Tithe after all purchases.
Adamantium Will
A unit that contains at least one model with this special rule receives a +1 bonus to Deny the Witch tests.
Fleet
A unit composed entirely of models with this special rule can re-roll one or more of the dice when determining Run moves and charge ranges (such as a single D6 from a charge range roll, for example).
Hellfire Reactor
Gains a 4+ Invunerable against any glance, and a 6+ Invunerable against any Penetration hit against it.
In close combat, any psyker in combat with a contemptor suffers an automatic Str 2 AP 2 hit at the Initiative 10 step.

If a Chaos Contemptor suffers an explosion result, add +D3 to the explosion radius and treat the explosion as if it has Soul Blaze.

Profiles:

Walker WSBSSFrontSideRearIAHPType
Chaos Comtemptor Dreadnought

5

4

7

13

12

10

4

3

3

Vehicle (Walker)

Weapon RangeStrengthAPType
Dreadnought Close Combat Weapon

-

x2

2

Melee

Wargear Item
Searchlight:

Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process (illuminated units lose Night Fighting benefits)

Smoke Launchers:

Once per game, instead of shooting or flat out movements/running, the vehicle can activate smoke launchers. May not fire its weapons that turn but recieves a 5+ cover save until next player turn. Unaffected by weapon destroyed, crew shaken and crew stunned results.