Screamers of Tzeentch

(Unit)
Type: unit
Category: Fast Attack
Categories: Fast Attack
EntryId: a608-a4d2-4e8b-0dc9
Hidden: false
Options (3)
Rules (4)
Deep Strike
Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves.
Daemonic Instability
Cannot join (or be joined by) models without this special rule. Automatically pass Fear, Pinning, and Morale tests.

When a unit with the Daemonic Instability special rule loses an assault, it takes a Daemonic Instability test at the Check Morale step of the Fight sub-phase. This uses the following procedure:

1) Take a Leadership test. if the dice roll is a double 1 or double 6, the Daemon's presence fluctuates:
  Double 1 - Reality Blinks: All Wounds suffered by the unit this phase are restored. Any models from this unit killed this phase return, in coherency, at least 1" from enemy models. If the returning modell's unit is locked in combat, the model Piles In.
  Double 6 - Banished!: Remove the entire unit from play as casualties. If locked in combat, the enemy consolidates. 

2) Now, if a double 1 or double 6 wasn't rolled, compare the roll to the Daemon's Leadership, including modifiers. For each point they fail by, the unit sufffers an additional Wound, with no saves of any kind.
Slashing Attack
If a unit of Screamers moves over one or more unengaged enemy units with its Turbo-boost movement, choose one of those units; it suffers D3 S4 AP- hits per Screamer that moved over it. Use the final position of the Screamers for the purposes of Wound allocation; vehicles are always hit on their side armour.
Lamprey's Bite
A Screamer can substitute all of its normal close combat attacks for a single special attack with the Lamprey's Bite profile.

Profiles:

Weapon RangeStrengthAPType
Lamprey's Bite

-

5

2

Melee, Armourbane

Used By (2)