Kairos Fateweaver

(Unit)
Type: unit
Category: HQ
Categories: HQ
EntryId: 34da-cb86-e965-3aec
Hidden: false
Costs: 300 pts

Constraints:

max(roster): 1
Options (4)
Rules (5)
Oracle of Eternity
Kairos has a 4+ invulnerable save.
The Two Heads of Fate
Each of Kairos Fateweaver's heads is a Psyker (Mastery Level 4). Both heads know all the powers from the Change discipline. In addition, the right head also randomly generates one power from each of the Pyromancy and Divination disciplines; the left head also randomly generates one power each from the Telepathy and Biomancy disciplines. At the start of each of his turns, declare which head Kairos Fateweaver will use that turn. Until the start of his next turn, he may only use the psychic powers known to that head. Note that as Kairos Fateweaver can only use one head at a time, he only generates the Warp Charge points for a single Mastery Level 4 Psyker, not two.
Deep Strike
Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves.
Daemonic Instability
Cannot join (or be joined by) models without this special rule. Automatically pass Fear, Pinning, and Morale tests.

When a unit with the Daemonic Instability special rule loses an assault, it takes a Daemonic Instability test at the Check Morale step of the Fight sub-phase. This uses the following procedure:

1) Take a Leadership test. if the dice roll is a double 1 or double 6, the Daemon's presence fluctuates:
  Double 1 - Reality Blinks: All Wounds suffered by the unit this phase are restored. Any models from this unit killed this phase return, in coherency, at least 1" from enemy models. If the returning modell's unit is locked in combat, the model Piles In.
  Double 6 - Banished!: Remove the entire unit from play as casualties. If locked in combat, the enemy consolidates. 

2) Now, if a double 1 or double 6 wasn't rolled, compare the roll to the Daemon's Leadership, including modifiers. For each point they fail by, the unit sufffers an additional Wound, with no saves of any kind.
Psyker Discipline - Change

Profiles:

Unit WSBSSTWIALdSave
Kairos Fateweaver

1

6

5

5

5

2

1

9

-

Flying Monstrous Creature (Character)

Wargear Item
Staff of Tomorrow:

The staff allows you to re-roll a single D6 of your choice once per turn; declare before you make the re-roll. If this is used to re-roll a single dice from 2D6, 3D6, etc, the other dice in that batch cannot be re-rolled.

Used By (4)