Samus must enter play via deep strike (and must start in reserve). If a model with the character type is slain before Samus enters play, place a counter within 3" of the model. If the player wishes to, on the turn Samus enters play he may Deep strike at one of these counters. If he does so, he deep strikes without scattering (provided he can deep strike without hitting either friendly orwithin 1" of enemy models).
1.If Samus is part of your army, all enemy reserve rolls are -1 regardless. If the opponent has ongoing reserves, a unit may fail to arrive on a D6 roll of a 1. 2. If Samus is part of your army, then the Warp Charge cost of any blessing psychic powers are increased by +1. 3. Any model in combat with, or taking a fear test to charge at Samus will have their Ld halved unless they are fearless or stubborn.
Deep Strike Mishap Table: D6 Roll 1: Terrible Accident! - The entire unit is destroyed! 2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal. 4-6: Delayed - The unit is placed in Ongoing Reserves.
A unit composed entirely of models with this special rule can re-roll one or more of the dice when determining Run moves and charge ranges (such as a single D6 from a charge range roll, for example).
At the end of each of your turns, roll a D6 for each of your models with this special rule that has less than its starting number of Wounds or Hull Points, but has not been removed as a casualty or destroyed. On a 5+, that model regains a Wound or Hull Point lost earlier in the game.
Units containing one or more models with the Fearless special rule automatically pass Pinning, Fear, Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone to Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled.
A unit that contains at least one model with this special rule receives a +1 bonus to Deny the Witch tests.
This rule is often presented as Hatred (X) where X identifies a specific type of foe. If the special rule does not specify a type of foe, then the unit has Hatred against everyone. This can refer to a Faction, or a specific unit. For example, Hatred (Orks) means any model with the Ork Faction, whilst Hatred (Big Meks) means only Big Meks. A model striking a hated foe in close combat re-rolls all failed To Hit rolls during the first round of each close combat.
Infantry (Character)
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