Must generate a total of four powers, two from the Discipline of Change (ignoring the maximum limit). Others may be from the other disciplines in the BRB.
Shooting attack with 48" and LoS of Aetaos, using 5" Large Blast marker. Place D6+3 Pink horrors where the attack lands. They deploy using Deep Strike rules, but may not shoot. If there is no space for the pink horrors, or no models, they are then destroyed. The pink horrors do not count towards point cost and are worth no victory points.
Any successful deny the witch can then be bounced onto the original caster at 4+ on a D6. These attacks hit automatically and in occasions where both must take a test, Aetaos counts as being the user.
If another Greater Daemon, Daemon Prince or Daemon Lord is within 18" at the beginning of the controlling players shooting phase, Aetaos must direct all of his ranged attacks at them instead (Regardless of if they're friend or foe).
Mastery Level 4, power generation as listed in Chosen of Tzeentch.
The invunerable save is 3+
Cannot join (or be joined by) models without this special rule. Automatically pass Fear, Pinning, and Morale tests. When a unit with the Daemonic Instability special rule loses an assault, it takes a Daemonic Instability test at the Check Morale step of the Fight sub-phase. This uses the following procedure: 1) Take a Leadership test. if the dice roll is a double 1 or double 6, the Daemon's presence fluctuates: Double 1 - Reality Blinks: All Wounds suffered by the unit this phase are restored. Any models from this unit killed this phase return, in coherency, at least 1" from enemy models. If the returning modell's unit is locked in combat, the model Piles In. Double 6 - Banished!: Remove the entire unit from play as casualties. If locked in combat, the enemy consolidates. 2) Now, if a double 1 or double 6 wasn't rolled, compare the roll to the Daemon's Leadership, including modifiers. For each point they fail by, the unit sufffers an additional Wound, with no saves of any kind.
Deep Strike Mishap Table: D6 Roll 1: Terrible Accident! - The entire unit is destroyed! 2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal. 4-6: Delayed - The unit is placed in Ongoing Reserves.
Flying Gargantuan Creature
9
6
8
5
10
-/3++