| Wargear Item |
|---|
| 0. Quickening (Primaris):
Warp Charge 1 Quickening is a blessing that targets either the Psyker or a single friendly character within 12" of the Psyker. Whilst this power is in effect, the target has the Fleet special rule and +D3 Initiative and Attacks (roll once for both characteristics). |
| 1. Fear of the Darkness:
Warp Charge 1 Fear of the Darkness is a malediction that targets a single enemy unit within 12". The target must immediately take a Morale check with a -2 Leadership modifier. |
| 2. Unleash Rage:
Warp Charge 1 Unleash Rage is a blessing that targets a single friendly unit within 18". Whilst the power is in effect, the target has the Rage special rule. If the target already has the Rage special rule, they instead have +1 Attack whilst this power is in effect. |
| 3. Shield of Sanguinius:
Warp Charge 1 Shield of Sanguinius is a blessing that targets the Psyker. Whilst the power is in effect, all models in the Psyker's unit have a 5+ invulnerable save. |
| 4. Blood Boil:
Warp Charge 2 Blood Boil is a focussed witchfire power with a range of 18". The target must take two Toughness tests; for each test that is failed the target loses a single Wound with no saves of any kind allowed. If the target is slain, centre the large blast marker over the target before removing him as a casualty. All other models under the marker suffer a Strength 4 AP5 hit with the Ignores Cover special rule. |
| 6. Wings of Sanguinius:
Warp Charge 2 Wings of Sanguinius is a blessing that targets a single friendly Infantry unit within 12". Unless locked in close combat, the target immediately makes a move of up to 12". This move cannot end on top of another unit or impassable terrain, but ignores intervening units, terrain, etc. Any model that starts or ends this move in difficult terrain must take a Dangerous Terrain test. The target unit cannot charge in the same turn that this power is used, and all models in the unit count as having moved in the Movement phase for the purposes of shooting weapons in the Shooting phase. |
| Weapon | Range | Strength | AP | Type |
|---|---|---|---|---|
| 5. The Blood Lance | 12" | 8 | 1 | Warp Charge 2: Beam // Assault 1, Lance |