Plasma Cannon

(Entry)
Type:

model

EntryId:

9ec0e2a0-56ba-6785-3085-8dbc77837267

Hidden:

false

Costs: 30 pts

Constraints:

max: 2
Rules (1)
Mindlock
Unless it also contains a Techmarine, an unengaged unit that contains at least one model with this special rule must roll a D6 at the start of its turn. On a 4+, this special rule has no effect this turn. On a 1, 2 or 3, the unit is mindlocked until the start of its following turn. A mindlocked unit may not voluntarily move, shoot or charge, but must still complete compulsory moves, such as Pile In and Fall Back moves.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Servitor

Infantry

3

3

3

3

1

3

1

8

4+

Weapon RangeStrengthAPType
Plasma Cannon

36"

7

2

Heavy 1, Blast, Gets Hot

Modifiers:

decrement max 1
repeat for every 1 selections of Heavy Bolter in Servitors
decrement max 1
repeat for every 1 selections of Multi Melta in Servitors

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