Caestus Assault Ram

(Unit)
Type: unit
Category: Fast Attack
Categories: Fast Attack
EntryId: 50895676-2c6c-78fd-b19e-33982fb80068
Hidden: false
Costs: 275 pts
Options (3)
Rules (5)
Caestus Ram
When conducting a ram attack, the player rolls 2D6 and picks the highest number when determining if it has penetraded the target's armour and adds +1 to any rolls on the damage chart. Also confers a 5++ against attacks made to the front armour, including damage from a ram.
Misericorde
Can transport 10 models with Power, Artificer or Terminator-armour and ignores the rules for Bulky.
Supersonic
Assault Vehicle
Passengers disembarking from Access Points on a vehicle with this special rule can charge on the turn they do so (even in a turn that the vehicle was destroyed, or in the following turn) unless the vehicle arrived from Reserve that turn.
Deep Strike
Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves.

Profiles:

Flyer BSFrontSideRearHPCombat RolePursuitAgility
Caestus Assault Ram

4

13

13

11

3

N/A

N/A

N/A

Vehicle (Flyer, Hover, Transport, Tank)

Modifiers:

set hidden true
or
1+ selections of Hide in roster (recursive)
Used By (1)