Belisarius Cawl

(Unit)
Type: unit
Category: HQ
Categories: HQ
LinkId: 8ff9-63a6-f1e6-7757
Hidden: true
Costs: 200 pts

Constraints:

max(roster): 1
Options (7)
Rules (7)
Canticles of the Archmagos
Below are three Canticles of the Archmagos that can only be used if Belisarius Cawl is on the battlefield. These work in exactly the same way as Canticles of the Omnissiah, except they also affect friendly vehicle units from the Armies of the Imperium within 12" of him, even if they don't have the Canticles of the Omnissiah special rule.

HARMONY OF METALURGY
1-3  It Will Not Die.
4-7  It Will Not Die. Make two It Will Not Die rolls for affected units instead of only 1.
8+I  t Will Not Die. Make three It Will Not Die rolls for affected units instead of only 1.

UTTERANCE OF NEUTRALISATION
1-3 +1 Ballistic Skill.
4-7 + 2 Ballistic Skill.
8+  +3 Ballistic Skill.

WAR HYMNAL OF FORTITUDE
1-3  6+ invulnerable save.
4-7  5+ invulnerable save.
8+  4+ invulnerable save.
Artificer Self-repair Mechanism
At the start of each of your turns, Belisarius Cawl recovers D3 wounds earlier lost in the battle.
Msterwork Bionics
Belisarius Cawl may re-roll Feel No Pain rolls.
Canticles of the Omnissiah
At the start of each of your turns, you can choose one Canticle of the Omnissiah from the list below. The effects of each Canticle last until the start of your next turn. Unless otherwise stated, each Canticle can only be used once during the game.

Furthermore, the strength of each Canticle will vary according to the number of units performing it. At the start of your turn, add up the number of friendly units on the battlefield that have the Canticles of the Omnissiah special rule and apply the appropriate level of effect. Do not include units that are currently Falling Back in this total. Once a Canticle has been activated it remains at that level of effect until the beginning of your next turn, even if the number of units performing it changes during that turn.

INCANTATION OF THE IRON SOUL
· 1-3 units: Friendly units with the CotO special rule gain Stubborn special rule.
· 4-7 units: Friendly units with the CotO special rule gain Stubborn special rule and must re-roll failed Morale, Fear and Pinning tests.
· 8+ units: Friendly units with the CotO special rule gain Fearless special rule.

LITANY OF THE ELECTROMANCER
· 1-3 units: Enemy units suffer one I10 S4 AP- hit for each model with the CotO special rule locked in close combat.
· 4-7 units: Enemy units suffer two I10 S4 AP- hit for each model with the CotO special rule locked in close combat.
· 8+ units: Enemy units suffer three I10 S4 AP- hit for each model with the CotO special rule locked in close combat.

CHANT OF THE REMORSELESS FIST
· 1-3 units: Friendly units with the CotO special rule re-roll failed To Hit rolls of 1 when making melee attacks.
· 4-7 units: Friendly units with the CotO special rule re-roll failed To Hit rolls of 1 and 2 when making melee attacks.
· 8+ units: Friendly units with the CotO special rule re-roll failed To Hit rolls when making melee attacks.

SHROUDPSALM
· 1-3 units: Friendly units with the CotO special rule gain Stealth special rule.
· 4-7 units: Friendly units with the CotO special rule gain Shrouded special rule.
· 8+ units: Friendly units with the CotO special rule gain Stealth and Shrouded special rule.

INVOCATION OF MACHINE-MIGHT
· 1-3 units: Friendly units with the CotO special rule add 1 to their Strength.
· 4-7 units: Friendly units with the CotO special rule add 2 to their Strength.
· 8+ units: Friendly units with the CotO special rule add 3 to their Strength.

BENEDICTION OF OMNISCIENCE
· 1-3 units: Friendly units with the CotO special rule re-roll failed To Hit rolls of 1 when making shooting attacks.
· 4-7 units: Friendly units with the CotO special rule re-roll failed To Hit rolls of 1 and 2 when making shooting attacks.
· 8+ units: Friendly units with the CotO special rule re-roll failed To Hit rolls when making shooting attacks.
Feel No Pain
When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being wounded (this is not a saving throw and so can be used against attacks that state that 'no saves of any kind are allowed', for example those inflicted by Perils of the Warp).

Feel No Pain saves may not be taken against Destroyer attacks or against unsaved Wounds that have the Instant Death special rule.

Roll a D6 each time an unsaved Wound is suffered. On a 4 or less, you must take the Wound as normal. On a 5+, the unsaved  Wound is discounted - treat it as having been saved.

If a unit has the Feel No Pain special rule with a number in brackets afterwards -Feel No Pain (6+), for example - then the number in brackets is the D6 result needed to discount the Wound.
Independent Character
Independent characters can join other units.  They cannot, however, join units that contain vehicles or Monstrous Creatures.  They can join other Independent Characters, though, to form a powerful multi-character unit!  Independent Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25% of its starting numbres, but instead tests as if it had at least 25% remaining.

Full details in BRB. Rule too long to copy verbatim.
Very Bulky
Very Bulky models instead count as three models.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Belisarius Cawl

Infantry (Character)

5

5

5

6

5

3

3

10

2+/5++

Modifiers:

set hidden false
Used By (21)