Description: Crewman can control from 4" away
Can move 4" per turn, but not through difficult terrain or obstacles.
May move and fire in the same turn
In short range distance, enemy can choose to shoot the Tarantula turret or the crewman. At long range, it is random. If the crewman dies, the weapon is useless until someone else takes over. Armour value of Tarantula is 10 and if penetrated it is automatically destroyed.
Weapons attached are twin linked and fired as a pair.