Psyk-out Grenades

(Rule)
Description: Roll damage as normal. Any Psykers partially or fuly under the template cannot use any psychic powers for the rest of the turn. Any powers that psyker had in play at that moment are nullified and any force cards stored in weapons or similar item must be discarded. Any time the Assassin uses a Psyk-out grenade roll a D6. On a 1 or 2 the grenades run out.