Plasma Overheat

(Rule)
Description: When rolling sustained fire, if a Jam is rolled, place it next to the model. Then re-roll the Sustained Fire dice and consult the table: Jam - Meltdown: weapon is destroyed, same effect as a Plasma grenade centered on the firing model 3 - Plasma leak: The firing model suffers a S6 hit causing 1 wound with a -3 save modifier. Once the hit has been resolved the leak stops, leaving the weapon jammed 2 - Severe Overheating: The firing model suffers a S4 hit causing 1 wound with a -2 save modifier. The weapon is also jammed. 1 - Overheating: The firing model suffers a S2 hit causing 1 wound wiht a -1 save modifier. The weapon is also jammed. Saving throws for shields or fields do not apply against hits from a misfiring plasma weapon.