Heavy Plasma Gun

(Entry)
Type: upgrade
LinkId: d104-9aee-5d08-df54
Hidden: false
Costs: 40 pts
Rules (2)
Plasma
The energy used by a plasma weapon is so vast that once it has been fired it takes time for it to recharge. If a plasma weapon is fired it cannot then be used in the player's following turn, and is only ready to fire again in the player's turn after next. Place a 'plasma weapon recharging' marker next to model as a reminder. This does not affect the model's ability to move or to use another weapon if it carries one.
Dreadnought Plasma
If the dread stands still, may fire on maxium without usual penalities (skipping a turn).

Profiles:

Weapon Short rangeLong RangeShort 'To Hit’Long 'To Hit’StrengthDamageSave ModifierArmour Penetration
Low energy

20

40

-

-

7

D4

-2

D6+D4+7

Move or fire, 1 1/2" radius

Maximum power

20

72

-

-

10

D10

-6

D6+D10+10

Move or fire, 1 1/2" radius, Plasma

Used By (23)