Comm-link

(Entry)
Type:

upgrade

EntryId:

b4d0-0f32-2284-53a4

Hidden:

false

Costs: 30 pts
Rules (1)
Barrage
At start of turn 1 roll a D6. On a 2+, mark down the number as the interference level. If you roll a 1, re-roll until you get a 2+.

From turn 2 and onwards, can call 1 Barrage for each commanding officer whose squad includes a comm-link. Roll a D6 and if you equal or beat your established interference level you may call in the barrage.

See Codex Imperial Guard Pg. 71 for further instructions on dropping Barrage

Profiles:

Weapon Short rangeLong RangeShort 'To Hit’Long 'To Hit’StrengthDamageSave ModifierArmour PenetrationSpecial
Barrage

Barrage

-

-

8

2D6

-3

3D6+8

2" radius

Wargear
Comm-link:

If a Command squad or Command HQ includes a Guardsman with a comm-link then the squad's commanding officer may call down a barrage during the game. The Commanding Officer can only do this if they and the model with the comm-link are still alive.

Used By (2)

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