Flesh Hounds

(Unit)
Type: upgrade
Category: Daemons
Categories: Chaos, Daemons
EntryId: ea2f-f8b0-5ad5-b715
Hidden: false
Options (1)
Rules (2)
Blood Scent
Flesh Hounds do not have to charge the nearest enemy model when they charge. Instead they may charge any enemy model that is within range.
Fear
If charged by an enemy causing fear, take a psychology check. If passed, fight as normal. If failed, automatically break if outnumbered by charging enemy. If enemy does not outnumber, half the units WS (rounding up) in the first turn of combat and cannot fire overwatch. 
If charging enemy unit that causes fear, must take psychology check. If failed, cannot charge and must remain stationary for the turn (but can fire normally). 
If hit by a weapon that causes fear it must take a Break test regardless of casualties inflicted by the weapon

Profiles:

Armour Saving Throw
Daemonic Aura

4+

Cannot be modified. If hit by a psychic attack, or by a force weapon, it receives no saving throw.

Wargear
Collar of Khorne:

Force weapons lose their Strength bonus and do not wound the Flesh Hound automatically. Psyhcic attacks that target the wearer or include it in their area of effect are nullified and will not work.