If attacked by a Warp weapon such as force swords, Witch Blades, Vortex grenades, D-cannons, or psychic powers then roll a D6. On a 2+ the attack has no effect on the Assassin, though the attack is not nullified. Force weapons may still wound the Assassin. However the Psyker may not add his mastery level to the strength or use extra force cards to enhance the attack. A blast can still hit other models under it.
Force Matrix:
At the beginning of the psychic phase roll a D3 to determine the number of force points that the Force Matrix absorbs. For each psyker within 12" you may add +1 to the score. Can spend the force points to fire blasts from the Animus Speculum. Any force points left at the end of the psychic phase are lost.
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