Da Rippa

(Entry)
Type: upgrade
EntryId: eee5-3349-4d83-4373
Hidden: false

Constraints:

min: 1
max: 1
Rules (3)
Hazardous
Each time a unit is **selected to shoot** or **selected to fight**, after that unit has resolved all of its attacks, make a number of **hazard rolls** (06.03) for that unit equal to the number of **[HAZARDOUS]** weapons you selected in the Select Weapons step.
Heavy
In your Shooting phase, each time an attack is made with a **[HEAVY]** weapon, add 1 to the **hit roll** if all of the following apply to the attacking unit: 
- That unit is **unengaged**. 
- That unit was not set up on the battlefield this turn. 
- No model in that unit has moved more than 3" this turn.
Sustained Hits
This ability always takes the form **[SUSTAINED HITS X]**. Each time an attack made with a **[SUSTAINED HITS]** weapon results in a **critical hit**, that attack results in a number of additional hits on the target as denoted by **X**.
***Example: An attack made with a **[SUSTAINED HITS 2]** weapon results in a **critical hit**. That attack therefore hits the target three times (once from the **critical hit**, and twice more from the **[SUSTAINED HITS 2]** ability).

Profiles:

Ranged Weapons RangeABSSAPD
➤ Da Rippa - standard

24"

3

5+

7

-2

2

Heavy, Sustained Hits 1

➤ Da Rippa - supercharge

24"

3

5+

8

-3

3

Hazardous, Heavy, Sustained Hits 1