Dread Mob

(Entry)
Type:

upgrade

Categories:

Priority Assets

EntryId:

807c-9732-5465-5ca5

Hidden:

false

Costs: 2 Detachment Points

Constraints:

max: 1
Rules (2)
Try Dat Button!
Each time a **^^Mek^^**, **^^Orks Walker^^** or **^^Grots Vehicle^^** unit from your army is selected to shoot or fight, roll one D6. Until the end of the phase, weapons equipped by models in that unit have the corresponding ability shown in the table below.
Alternatively, when such a unit is selected to shoot or fight, you can select one of the abilities above instead of rolling the D6. If you do, until the end of the phase, weapons equipped by models in that unit have the **[HAZARDOUS]** ability as well.
If a weapon equipped by a model from your army has the **[HAZARDOUS]** ability from multiple sources, each time you take a Hazardous test for that weapon, it is failed on a roll of 1‑3.
Keywords
**^^Gretchin^^** units from your army gain the **^^Battleline^^** keyword.

Profiles:

Try Dat Button! - D6
1-2:

[SUSTAINED HITS 1] ability

3-4:

[LETHAL HITS] ability

5-6:

Each time an attack is made with this weapon, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 2.

Modifiers:

set hidden true

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