Binding Tendrils (Psychic)

(Entry)
Type: upgrade
EntryId: c2f6-6b3e-599a-f64b
Hidden: false

Profiles:

Abilities
Binding Tendrils (Psychic):

In your Shooting phase, after this model has shot, select one enemy Infantry unit hit by one or more of those attacks made with a Psychic weapon. Until the start of your next turn, that unit is ensnared. While a unit is ensnared, subtract 2 from its Move characteristic and subtrsact 2 from Charge rolls made for it.

Modifiers:

set hidden true
ancestor is not Psyker