| Abilities |
|---|
| Binding Tendrils (Psychic):
In your Shooting phase, after this model has shot, select one enemy Infantry unit hit by one or more of those attacks made with a Psychic weapon. Until the start of your next turn, that unit is ensnared. While a unit is ensnared, subtract 2 from its Move characteristic and subtrsact 2 from Charge rolls made for it. |