Binding Tendrils (Psychic)

(Entry)
Type:

upgrade

EntryId:

c2f6-6b3e-599a-f64b

Hidden:

false

Profiles:

Abilities
Binding Tendrils (Psychic):

In your Shooting phase, after this model has shot, select one enemy Infantry unit hit by one or more of those attacks made with a Psychic weapon. Until the start of your next turn, that unit is ensnared. While a unit is ensnared, subtract 2 from its Move characteristic and subtrsact 2 from Charge rolls made for it.

Modifiers:

set hidden true
ancestor is not Psyker

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