Masters of the Maelstrom

(Unit)
Type: unit
Category: Epic Hero
Categories: Epic Hero, Infantry, Grenades, Chaos, Chaos Undivided, Masters of the Maelstrom, Faction: Heretic Astartes
LinkId: b3df-ce28-be51-ed5f
Hidden: false
Costs: 135 pts

Constraints:

max(roster): 1
Options (6)
Rules (1)
Dark Pacts
If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:
■ [LETHAL HITS]
■ [SUSTAINED HITS 1]

Profiles:

Abilities
Fleet Command:

After both players have deployed their armies, if this unit is on the battlefield (or any Transport it is embarked within is on the battlefield) select up to three Heretic Astartes units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.

Plunder:

Once per battle, after this unit ends a Normal move, you can select one visible enemy unit within 12" of it and roll one D6: on a 2+, that enemy unit suffers D3+1 mortal wounds.

Masters of the Maelstrom:

At the start of the Declare Battle Formations step, this unit can join one of the following units. This unit then counts as part of that unit for the rest of the battle, and that unit’s Starting Strength is increased accordingly.

  • Chosen, Legionaries, Red Corsairs Raiders

This unit cannot join an Attached unit, and only Huron Blackheart can join a unit this unit has joined.

Used By (1)