Ion cannon

(Entry)
Type: upgrade
EntryId: c1d2-b6ec-202f-9aeb
Hidden: false
Options (1)
Rules (2)
Blast
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).
Hazardous
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time): 

■ If possible, select one model in that unit that has lost one or more wounds and is equipped with one or more Hazardous weapons. 
■ Otherwise, if possible, select one model in that unit (excluding CHARACTER models) equipped with one or more Hazardous weapons. 
■ Otherwise, select one CHARACTER model in that unit equipped with one or more Hazardous weapons. 

If a model was selected, that unit suffers 3 mortal wounds and when allocating those mortal wounds, they must be allocated to the selected model. 

If a unit from a player’s army is selected as the target of the Fire Overwatch Stratagem in their opponent’s Charge phase, any mortal wounds inflicted by Hazardous tests are allocated after the charging unit has ended its Charge move.

Profiles:

Ranged Weapons RangeABSSAPDKeywords
➤ Ion cannon - standard

60"

D6+3

4+

7

-1

2

Blast

➤ Ion cannon - overcharge

60"

D6+3

4+

8

-2

3

Blast, Hazardous