Stikka

(Entry)
Type: upgrade
EntryId: 5efb-f61f-fdb6-a7d7
Hidden: false

Constraints:

min: 1
max: 1
Rules (3)
Anti-
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.
Lance
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.
Assault
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.

Profiles:

Melee Weapons RangeAWSSAPD
Stikka (melee)

Melee

3

3+

5

-1

2

Anti-Monster 4+, Anti-Vehicle 4+, Lance

Ranged Weapons RangeABSSAPD
Stikka (ranged)

9"

1

5+

5

-1

2

Assault, Anti-Monster 4+, Anti-Vehicle 4+