Tomb Sentinel

(Unit)
Type: model
Category: Monster
Categories: Faction: Necrons, Monster, Canoptek, Tomb Sentinel
EntryId: 9519-5dbc-ab5-c720
Hidden: false
Costs: 115 pts
Options (3)
Rules (3)
Command Protocols
While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll.
Deep Strike
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
Reanimation Protocols
If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound:
■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound.
■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining.
Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.

Profiles:

Abilities
Invulnerable Save:

This model has a 4+ invulnerable save.

Aggressor Guardian:

Each time an attack targets this model, if this model is within range of an objective marker, worsen the Armour Penetration characteristic of that attack by 1. In addition, each time this model makes an attack that targets a unit within range of an objective marker, improve the Armour Penetration characteristic of that attack by 1.

Unit MTSVWLDOC
Tomb Sentinel

10"

9

3+

9

8+

3

Used By (1)
Xenos - Necrons(Catalogue)