| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Buri Aegnirssen | 5" | 6 | 3+ | 5 | 6+ | 1 |
| Abilities |
|---|
| Invulnerable Save:
This model has a 4+ invulnerable save. |
| Grudge-fuelled Fortitude:
The first time this model is destroyed, at the end of the phase, roll one D6: on a 2+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining. |
| Unhinged Vengeance:
In your opponent's Shooting phase, each time an enemy unit has shot, if this model lost one or more wounds as a result of those attacks, this model can make a Vengeance move. To do so, roll one D6 and add 2 to the result: it moves a number of inches up to this result, but it must end that move as close as possible to the closest enemy unit (excluding Aircraft). When doing so, it can be moved within Engagement Range of that enemy unit. This model cannot make a Vengeance move while it is Battle-shocked or within Engagement Range of one or more enemy units, and can only make one Vengeance move per phase. |
| Guerrilla Adepts:
In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding Monsters and Vehicles). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it. |