Cthonian Beserks

(Unit)
Type: unit
Category: Infantry
Categories: Faction: Leagues of Votann, Infantry, Cthonian Beserks
LinkId: 7ae6-5074-5aed-9b38
Hidden: false
Costs: 100 pts

Constraints:

max(force): 3
Options (1)
Rules (3)
Eye of the Ancestors
If your Army Faction is LEAGUES OF VOTANN, each time an enemy unit destroys a LEAGUES OF VOTANN unit from your army, that enemy unit gains 1 Judgement token. An enemy unit can never have more than 2 Judgement tokens (any further Judgement tokens a unit would gain beyond this are ignored).
Each time a model from your army with this ability makes an attack that targets a unit that has one or more Judgement tokens, until that model’s attacks have been resolved, apply the relevant bonus from the table below to that attack.

JUDGEMENT TOKENS BONUS
1. Eminent Threat: Add 1 to the Hit roll.
2. Now We’ve Got a Grudge to Settle: Add 1 to the Hit roll and add 1 to the Wound roll.


In addition, at the start of the battle, select two units from your opponent’s army; each of those units start the battle with 2 Judgement tokens.

Designer’s Note: If a unit with Judgement tokens is removed from the battlefield, make a note of how many Judgement tokens it had when it was removed. If that unit is set up on the battlefield again, place the corresponding number of Judgement tokens next to it. If a unit with Judgement tokens splits up into two or more smaller units, each of those units gains a number of Judgement tokens equal to that of the original unit. If two units combine to form a single larger unit and either of those units had Judgement tokens, make a note of how many the unit with the most has, just before they combine – the new unit has a number of Judgement tokens equal to this.
Ruthless Efficiency
At the start of the battle, select a additional number of units from your opponent’s army depending on the battle size, as shown below: 
■ Incursion: 1 units 
■ Strike Force: 2 units 
■ Onslaught: 4 units.
Each of those units starts the battle with 2 Judgement tokens (see Eye of the Ancestors).

If, at the start of any of your Command phases, any of those enemy units have been destroyed, you gain a number of CP depending on how early in the battle you destroyed it, as shown below (you can only gain CP in this way once per battle, and CP gained in this way are an exemption to the Core Rules that limit the maximum number of CP you can gain per battle round to 1).

Unit destroyed by the start of your first or second Command phase: You gain 3CP
Unit destroyed by the start of your third or fourth Command phase: You gain 2CP
Unit destroyed by the start of your fifth Command phase: You gain 1CP
Feel No Pain
Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.

Profiles:

Abilities
Cyberstimms:

Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.

Modifiers:

set pts 200
6+ selections of model in Cthonian Beserks (recursive)
Used By (1)