Ûthar the Destined

(Unit)
Type: model
Category: Epic Hero
Categories: Faction: Leagues of Votann, Infantry, Character, Epic Hero, Ûthar the Destined
EntryId: 2e6e-95a1-60ad-7b1c
Hidden: false
Costs: 80 pts

Constraints:

max(force): 1
Options (4)
Rules (3)
Leader
While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack successfully wounds an Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in that unit.

Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks. 

Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another CHARACTER unit attached, that Attached unit’s Bodyguard unit becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks. 

Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered when that unit is destroyed.
Eye of the Ancestors
If your Army Faction is LEAGUES OF VOTANN, each time an enemy unit destroys a LEAGUES OF VOTANN unit from your army, that enemy unit gains 1 Judgement token. An enemy unit can never have more than 2 Judgement tokens (any further Judgement tokens a unit would gain beyond this are ignored).
Each time a model from your army with this ability makes an attack that targets a unit that has one or more Judgement tokens, until that model’s attacks have been resolved, apply the relevant bonus from the table below to that attack.

JUDGEMENT TOKENS BONUS
1. Eminent Threat: Add 1 to the Hit roll.
2. Now We’ve Got a Grudge to Settle: Add 1 to the Hit roll and add 1 to the Wound roll.


In addition, at the start of the battle, select two units from your opponent’s army; each of those units start the battle with 2 Judgement tokens.

Designer’s Note: If a unit with Judgement tokens is removed from the battlefield, make a note of how many Judgement tokens it had when it was removed. If that unit is set up on the battlefield again, place the corresponding number of Judgement tokens next to it. If a unit with Judgement tokens splits up into two or more smaller units, each of those units gains a number of Judgement tokens equal to that of the original unit. If two units combine to form a single larger unit and either of those units had Judgement tokens, make a note of how many the unit with the most has, just before they combine – the new unit has a number of Judgement tokens equal to this.
Ruthless Efficiency
At the start of the battle, select a additional number of units from your opponent’s army depending on the battle size, as shown below: 
■ Incursion: 1 units 
■ Strike Force: 2 units 
■ Onslaught: 4 units.
Each of those units starts the battle with 2 Judgement tokens (see Eye of the Ancestors).

If, at the start of any of your Command phases, any of those enemy units have been destroyed, you gain a number of CP depending on how early in the battle you destroyed it, as shown below (you can only gain CP in this way once per battle, and CP gained in this way are an exemption to the Core Rules that limit the maximum number of CP you can gain per battle round to 1).

Unit destroyed by the start of your first or second Command phase: You gain 3CP
Unit destroyed by the start of your third or fourth Command phase: You gain 2CP
Unit destroyed by the start of your fifth Command phase: You gain 1CP

Profiles:

Unit MTSVWLDOC
Ûthar the Destined

5"

5

3+

5

7+

1

Abilities
Ancestral Fortune:

Once per turn, you can change one Hit roll or one Wound roll made for this model to an unmodified 6.

The Destined:

Each time an attack is allocated to this model, change the Damage characteristic of that attack to 1.

Leader:

This model can be attached to the following units:

  • Einhyr Hearthguard
  • Hearthkyn Warriors
Invulnerable Save:

This model has a 4+ invulnerable save.

Grim Efficiency:

Once per battle round, in your Command phase, you can select one model from your army with this ability, then select one enemy unit that is visible to that model. That enemy unit gains 1 Judgement token.

Used By (1)