Sanctus

(Unit)
Type: model
Category: Character
Categories: Sanctus, Faction: Genestealer Cults, Infantry, Character, Great Devourer
LinkId: 369b-465f-84ca-a1ad
Hidden: false
Costs: 50 pts

Constraints:

max(roster): 3
max(self): 6
max(self): 0
Options (4)
Rules (6)
Devastating Wounds
Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack (including invulnerable saving throws). Such attacks are only allocated to models after all other attacks made by the attacking unit have been allocated and resolved. After that attack is allocated and after any modifiers are applied, it inflicts a number of mortal wounds on the target equal to the Damage characteristic of that attack, instead of inflicting damage normally.
Ignores Cover
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.
Deep Strike
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
Lone Operative
Unless part of an Attached unit, this unit can only be selected as the target of a ranged attack if the attacking model is within 12".
Infiltrators
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away from the enemy deployment zone and all enemy models.
Stealth
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.

Profiles:

Unit MTSVWLDOC
Sanctus

6"

3

5+

3

7+

1

Abilities
Creeping Shadow:

If this model is equipped with a cult sniper rifle, once per turn when an enemy unit ends a Normal, Advance, or Fall Back move within 9" of this model, if this model is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6"

Psychic Spoor:

At the start of the first battle round, select one enemy unit to be this model’s prey. Each time this model makes an attack that targets its prey, you can re-roll the Hit roll and you can re-roll the Wound roll.

Cloaked Assassin:

If this model is equipped with a Sanctus Bio-dagger, enemy units cannot use the Fire Overwatch Stratagem to shoot at this model.

Invulnerable Save 5+:

This Model has a 5+ Invulnerable Save

Modifiers:

append name (Battle-hardened)
and
16+ selections of Experience Points in self (recursive)
30- selections of Experience Points in self (recursive)
1+ selections of Crusade Force in roster (recursive)
append name (Battle-ready)
and
5- selections of Experience Points in self (recursive)
1+ selections of Crusade Force in roster (recursive)
append name (Blooded)
and
6+ selections of Experience Points in self (recursive)
15- selections of Experience Points in self (recursive)
1+ selections of Crusade Force in roster (recursive)
append name (Heroic)
and
31+ selections of Experience Points in self (recursive)
50- selections of Experience Points in self (recursive)
1+ selections of Crusade Force in roster (recursive)
append name (Legendary)
and
51+ selections of Experience Points in self (recursive)
1+ selections of Crusade Force in roster (recursive)
increment max Crusade: Weapon Modifications(self) 2
0 selections of Fortress World in roster (recursive)
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment max Crusade: Weapon Modifications(self) 3
1+ selections of Fortress World in roster (recursive)
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 2
0 selections of Fortress World in roster (recursive)
repeat for every 1 selections of Weapon Modifications in self (recursive)
increment min Crusade: Weapon Modifications(self) 3
1+ selections of Fortress World in roster (recursive)
repeat for every 1 selections of Weapon Modifications in self (recursive)
set hidden true
1+ selections of Boarding Action in roster
Used By (1)