Unit | M | T | SV | W | LD | OC |
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Vortex Missile Strongpoint | - | 13 | 2+ | 30 | 7+ | 0 |
Transport |
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Vortex Missile Strongpoint:
This FORTIFICATION has a transport capacity of 30 INFANTRY models. Each model with a Wounds characteristic of 3 or more takes up the space of 2 models. It cannot transport non-CHARACTER models with a Wounds characteristic of 4 or more. |
Abilities |
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Vortex:
In your Shooting phase, each time you select a target for this model’s vortex missile battery, roll one D6 for the target unit and one D6 for every other enemy unit within 3" of the target unit. On a 4+, the unit being rolled for is struck by the vortex; after resolving all of this model’s attacks against the target unit, each unit struck by the vortex suffers D3 mortal wounds. |
Damaged: 1-10 Wounds Remaining:
While this model has 1-10 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll. |
Roof Access:
Friendly INFANTRY models can be set up or end any type of move on top of the roof section of this FORTIFICATION. |
Reinforced Cover:
Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack. |
Fortification:
While an enemy unit is only within Engagement Range of one or more FORTIFICATIONS from your army:
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