Hyper Adaptions At the start of the first battle round, select one of the following Hyper-adaptations to be active for **^^Tyranids^^** units from your army until the end of the battle:
**SWARMING INSTINCTS**
Each time a **^^Tyranids^^** model with this Hyper-adaptation makes an attack that targets an enemy **^^Infantry^^** or **^^Swarm^^** unit, that attack has the **[SUSTAINED HITS 1]** ability.
**HYPER-AGGRESSION**
Each time a **^^Tyranids^^** model with this Hyper-adaptation makes an attack that targets an enemy **^^Monster^^** or **^^Vehicle^^** unit, that attack has the **[LETHAL HITS]** ability.
**HIVE PREDATORS**
Each time a **^^Tyranids^^** model with this Hyper-adaptation makes an attack that targets an enemy **^^Character^^** unit, if a Critical Hit is scored, that attack has the **[PRECISION]** ability.
Sustained Hits Weapons with **[SUSTAINED HITS X]** in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’
Precision Weapons with **[PRECISION]** in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit, if a Character model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that Character model instead of following the normal attack sequence.