Vulture Gunship

(Unit)
Type: model
Category: Vehicle
Categories: Faction: Astra Militarum, Vehicle, Fly, Aircraft, Imperium, Vulture Gunship
EntryId: 739e-cb18-c050-fca1
Hidden: false
Costs: 225 pts

Constraints:

max(force): 3
Options (3)
Rules (2)
Deadly Demise
Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Hover
Some AIRCRAFT models have 'Hover' listed in their abilities. When you are instructed to Declare Battle Formations, before doing anything else, you must first declare which models from your army with this ability will be in Hover mode.

If a model is in Hover mode,  then until the end of the battle, its Move characteristic is changed to 20", it loses the AIRCRAFT keyword and it loses all associated rules for being an AlRCRAFT model. Models in Hover mode do not start the battle in Reserves, but you can choose to place them into Strategic Reserves following the normal rules if you wish.

Profiles:

Unit MTSVWLDOC
Vulture Gunship

20+"

10

2+

14

7+

0

Abilities
Gunship Barrage:

In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test.

Damaged: 1-5 Wounds Remaining:

While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Used By (1)