Foehammer

(Entry)
Type: upgrade
EntryId: 1d31-8502-403e-75b8
Hidden: false

Constraints:

min: 1
max: 1
Rules (3)
Anti-
Weapons with **[ANTI-KEYWORD X+]** in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.
Assault
Weapons with **[ASSAULT]** in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.
Precision
Weapons with **[PRECISION]** in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit, if a Character model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that Character model instead of following the normal attack sequence.

Profiles:

Melee Weapons RangeAWSSAPD
Foehammer

Melee

5

2+

8

-2

3

Anti-Monster 3+, Anti-Vehicle 3+, Precision

Ranged Weapons RangeABSSAPD
Foehammer

6"

1

2+

8

-2

3

Anti-Monster 3+, Anti-Vehicle 3+, Assault