Angron

(Unit)
Type: model
Category: Epic Hero
Categories: Faction: World Eaters, Monster, Fly, Character, Epic Hero, Chaos, Khorne, Daemon, Primarch, Angron
EntryId: f4b8-1179-de57-4d69
Hidden: false
Costs: 435 pts

Constraints:

max(force): 1
Options (2)
Rules (4)
Deadly Demise
Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Deep Strike
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
Relentless Rage
Each time a WORLD EATERS unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Strength and Attacks characteristics of melee weapons equipped by models in that unit.
Blessings of Khorne
If your Army Faction is WORLD EATERS, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne from the Blessings of Khorne list. Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded.
Once activated, each Blessing of Khorne applies to all units from your army with this ability until the end of the battle round.

Example: Ash makes their Blessings of Khorne roll and gets the following dice: 1, 2, 2, 2, 3, 4, 6, 6. First they use the two 6s to activate Warp Blades (which requires a double 5+), leaving the following dice: 1, 2, 2, 2, 3, 4.
They then use the two 2s to activate Wrathful Devotion (which requires any double), leaving the following dice: 1, 2, 3, 4.
However, now that they have activated two Blessings of Khorne, they cannot activate any more and the remaining dice are discarded.

Profiles:

Unit MTSVWLDOC
Angron

14"

11

2+

16

5+

6

Abilities
Invulnerable Save:

This model has a 4+ invulnerable save.

Reborn in Blood:

Each time you make a Blessings of Khorne roll, if this model is destroyed, you can use a triple 6 from that roll to use this ability. If you do, this model is no longer destroyed and is placed into Reserves with its full wounds remaining.

Wrathful Presence:

At the start of your Charge phase, select one Wrathful Presence ability. Until the start of your next Charge phase, this model has that ability.

Damaged: 1-6 wounds remaining:

While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Wrathful Presence
Glorious Bloodletting (Aura):

While a friendly WORLD EATERS unit is within 6" of this model, each time a Charge roll is made for that unit, add 1 to the roll.

Infectious Rage (Aura):

While a friendly WORLD EATERS unit that is below its Starting Strength is within 6" of this model, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit. For the purposes of this ability, if a unit has a Starting Strength of 1, it is considered to be below its Starting Strength while it has lost one or more wounds.

Righteous Slaughter (Aura):

While a friendly WORLD EATERS unit is within 6" of this model, each time a model in that unit makes an attack, you can re-roll the Hit roll.

Used By (1)