World Eaters Daemon Prince with wings

(Unit)
Type: model
Category: Character
Categories: Faction: World Eaters, Monster, Character, Chaos, Khorne, Daemon, Daemon Prince, Fly
EntryId: 0294-61a4-c6ed-b2e8
Hidden: false
Costs: 155 pts

Constraints:

max(force): 3
Options (4)
Rules (4)
Deadly Demise
Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Deep Strike
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
Relentless Rage
Each time a WORLD EATERS unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Strength and Attacks characteristics of melee weapons equipped by models in that unit.
Blessings of Khorne
If your Army Faction is WORLD EATERS, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne from the Blessings of Khorne list. Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded.
Once activated, each Blessing of Khorne applies to all units from your army with this ability until the end of the battle round.

Example: Ash makes their Blessings of Khorne roll and gets the following dice: 1, 2, 2, 2, 3, 4, 6, 6. First they use the two 6s to activate Warp Blades (which requires a double 5+), leaving the following dice: 1, 2, 2, 2, 3, 4.
They then use the two 2s to activate Wrathful Devotion (which requires any double), leaving the following dice: 1, 2, 3, 4.
However, now that they have activated two Blessings of Khorne, they cannot activate any more and the remaining dice are discarded.

Profiles:

Abilities
Invulnerable Save:

This model has a 4+ invulnerable save.

Bloodied Terror:

At the start of the Fight phase, each enemy unit within Engagement Range of this model must take a Battle-shock test.

Oath to Khorne:

At the start of the battle, select one unit from your opponent’s army to be this model’s sworn foe. Each time this model makes an attack that targets that sworn foe, you can re-roll the Hit roll and you can re-roll the Wound roll. If, at the end of the battle, that sworn foe has not been destroyed, this model is destroyed.

Unit MTSVWLDOC
World Eaters Daemon Prince with wings

12"

9

2+

10

6+

3

Used By (1)