Thousand Sons Daemon Prince

(Unit)
Type: model
Category: Character
Categories: Faction: Thousand Sons, Monster, Character, Daemon, Psyker, Chaos, Tzeentch, Daemon Prince
LinkId: 8b7c-94a7-c872-438d
Hidden: false
Costs: 170 pts2 Cabal Points

Constraints:

max(force): 3
Options (4)
Rules (3)
Deadly Demise
Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Kindred Sorcery
In your Command phase, you can select one of the abilities listed below to take effect until the start of your next Command phase.
MALEVOLENT CHARGE
Psychic weapons equipped by THOUSAND SONS models from your army have the [LETHAL HITS] ability.
PSYCHIC MAELSTROM
Psychic weapons equipped by THOUSAND SONS models from your army have the [SUSTAINED HITS 1] ability.
WRATH OF THE IMMATERIUM
Psychic weapons equipped by THOUSAND SONS models from your army have the [DEVASTATING WOUNDS] ability.
Cabal of Sorcerers
If your Army Faction is THOUSAND SONS, at the end of your Command phase, each model from your army with this ability that is on the battlefield (excluding Battle-shocked models) generates you a number of Cabal points equal to the number shown in its ability (e.g. a model with the Cabal of Sorcerers 2 ability would generate you 2 Cabal points). The combined total of these is your Cabal points pool. During the battle round, you can use Rituals from the list below, deducting the Cabal points cost of each one from your Cabal points pool. If you do not have enough Cabal points for a Ritual, you cannot use it. Each Ritual can only be used once per phase. At the start of your next Command phase, your Cabal points pool resets to zero. Each time you use a Ritual, select one THOUSAND SONS PSYKER model from your army (excluding models that have already been selected for this rule this turn), then apply that Ritual’s effect using that PSYKER.

Profiles:

Abilities
Invulnerable Save:

This model has a 4+ invulnerable save.

The Weave of Fate (Psychic):

Once per battle, at the start of any phase, you can select one friendly RUBRIC MARINES or SCARAB OCCULT TERMINATORS unit within 6" of this model. Until the end of the phase, weapons equipped by models in that unit have the [PRECISION] ability.

Glamour of Tzeentch (Psychic):

While a friendly THOUSAND SONS unit is within 6" of this model, models in that unit have the Stealth ability.

Unit MTSVWLDOC
Thousand Sons Daemon Prince

7"

10

2+

10

6+

3

Used By (1)