Rituals reference

(Unit)
Type: upgrade
Category: Configuration
Categories: Configuration
EntryId: 87f0-0a14-9b6b-f367
Hidden: false

Constraints:

max(force): 1

Profiles:

Rituals Warp Charge
Destiny's Ruin (Psychic)

5

Select one enemy unit within 24" of and visible to the manifesting model. Until the end of the phase, each time a Thousand Sons model from your army makes an attack that targets that unit, re-roll a Hit roll of 1. If the Psychic test result for this Ritual was 10+, you can re-roll the Hit roll instead.

Temporal Surge (Psychic)

6

Select one friendly Thousand Sons unit that is not within Engagement Range of one or more enemy units and is within 24" of and visible to the manifesting model. That unit can make a Normal move of up to D6". If the Psychic test result for this Ritual was 10+, that model can make a Normal move of up to 6" instead. In either case, until the end of the turn, that unit is not eligible to declare a charge.

Doombolt (Psychic)

7

Select one enemy unit within 24" of and visible to the manifesting model (excluding units with the Lone Operative ability that are not part of an Attached unit and are not within 12" of the manifesting model); that unit suffers D3 mortal wounds. If the Psychic test result for this Ritual was 11+, that unit suffers D3+3 mortal wounds instead.

Twist of Fate (Psychic)

9

Select one enemy unit within 24" of and visible to the manifesting model. Until the end of the phase, each time a Thousand Sons model from your army makes an attack that targets that unit, improve the Armour Penetration characteristic of that attack by 1. If the Psychic test result for this Ritual was 12+, improve the Armour Penetration characteristic of that attack by 2 instead.