Rituals reference

(Unit)
Type: upgrade
Category: Configuration
Categories: Configuration
EntryId: 87f0-0a14-9b6b-f367
Hidden: false

Constraints:

min(force): 1
max(force): 1

Profiles:

Cabal Rituals Cost
1. Weaver of Fates (Psychic)

2

Use this Ritual at the start of any phase. Once during that phase, when a saving throw is failed for a friendly THOUSAND SONS model whose unit is within 18" of this Psyker, you can re-roll that saving throw.

2. Temporal Surge (Psychic)

5

Use this Ritual at the start of your Shooting phase. Select one friendly THOUSAND SONS unit within 18" of this PSYKER; unless that unit is within Engagement range of one or more enemy units, it can make a Normal move. If it does, that unit is not eligible to declare a charge this turn. The same unit cannot be selected for this Ritual more than once per phase.

3. Echoes from the Warp (Psychic)

6

Use this Ritual at the start of any phase. Once this phase, you can select this PSYKER’s unit as the target of a Stratagem. If you do, reduce the CP cost of that use of that Stratagem by 1CP.

4. Doombolt (Psychic)

7

Use this Ritual at the start of your Shooting phase. Select one enemy unit within 18" of and visible to this PSYKER (excluding units with the Lone Operative ability that are not part of an Attached unit and are not within 12" of this PSYKER) and roll one D6: on a 1, that enemy unit suffers D3 mortal wounds; on a 2-5, that enemy unit suffers D3+3 mortal wounds; on a 6, that enemy unit suffers D3+6 mortal wounds.

5. Twist of Fate (Psychic)

9

Use this Ritual at the start of your Shooting phase. Select one enemy unit within 18" of and visible to this PSYKER; until the end of the phase, each time a THOUSAND SONS model from your army makes a ranged attack that targets that unit, improve the Armour Penetration characteristic of that attack by 2.

Modifiers:

set min(force) 0