Thousand Sons Chaos Spawn

(Unit)
Type: unit
Category: Beast
Categories: Faction: Thousand Sons, Beast, Chaos, Tzeentch, Spawn
EntryId: 60de-4c77-95e1-1337
Hidden: false
Costs: 65 pts

Constraints:

max(force): 3
Options (1)
Rules (2)
Feel No Pain
Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.
Kindred Sorcery
In your Command phase, you can select one of the abilities listed below to take effect until the start of your next Command phase.
MALEVOLENT CHARGE
Psychic weapons equipped by THOUSAND SONS models from your army have the [LETHAL HITS] ability.
PSYCHIC MAELSTROM
Psychic weapons equipped by THOUSAND SONS models from your army have the [SUSTAINED HITS 1] ability.
WRATH OF THE IMMATERIUM
Psychic weapons equipped by THOUSAND SONS models from your army have the [DEVASTATING WOUNDS] ability.

Profiles:

Unit MTSVWLDOC
Thousand Sons Chaos Spawn

8"

5

4+

4

7

1

Abilities
Regenerating Monstrosities:

At the start of each player’s Command phase, one model in this unit regains up to D3 lost wounds.

Invulnerable Save:

Models in this unit have a 5+ invulnerable save.

Used By (1)