Flamers

(Unit)
Type: unit
Category: Infantry
Categories: Infantry, Fly, Chaos, Daemon, Tzeentch, Summoned, Flamers, Faction: Scintillating Legions
LinkId: 36e4-5064-b0f1-564a
Hidden: false
Costs: 65 pts

Constraints:

max(force): 3
Options (2)
Rules (1)
Deep Strike
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.

Profiles:

Unit MTSVWLDOC
Flamers

9"

4

7+

3

7+

1

Abilities
Invulnerable Save:

Models in this unit have a 4+ invulnerable save.

Bounding Leaps:

This unit is eligible to shoot in a turn in which it Fell Back.

Daemonic Illusions (Aura):

While a friendly Thousand Sons Psyker unit is within 6" of and visible to this unit, models in that unit have a 4+ invulnerable save against ranged attacks.

Modifiers:

set pts 130
4+ selections of model in Flamers (recursive)
set hidden true
and
0 selections of Changehost of Deceit in force (recursive)
force is not Crusade Force
Used By (1)