Thousand Sons Vindicator

(Unit)
Type: model
Category: Vehicle
Categories: Faction: Thousand Sons, Vehicle, Smoke, Chaos, Tzeentch, Vindicator
EntryId: 3413-b8fd-e22c-da4f
Hidden: false
Costs: 185 pts

Constraints:

max(force): 3
Options (4)
Rules (2)
Deadly Demise
Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Kindred Sorcery
In your Command phase, you can select one of the abilities listed below to take effect until the start of your next Command phase.
MALEVOLENT CHARGE
Psychic weapons equipped by THOUSAND SONS models from your army have the [LETHAL HITS] ability.
PSYCHIC MAELSTROM
Psychic weapons equipped by THOUSAND SONS models from your army have the [SUSTAINED HITS 1] ability.
WRATH OF THE IMMATERIUM
Psychic weapons equipped by THOUSAND SONS models from your army have the [DEVASTATING WOUNDS] ability.

Profiles:

Abilities
Siege Shield:

When making ranged attacks with its demolisher cannon, this model can target enemy units within Engagement Range of it (provided no other friendly units are also within Engagement Range of that enemy unit). In addition, when making ranged attacks, this model does not suffer the penalty to its Hit rolls for being within Engagement Range of one or more enemy units.

Damaged: 1-4 wounds remaining:

While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Unit MTSVWLDOC
Thousand Sons Vindicator

10"

11

2+

11

6+

3

Used By (1)