Thousand Sons Defiler

(Unit)
Type: model
Category: Vehicle
Categories: Faction: Thousand Sons, Vehicle, Walker, Daemon, Smoke, Chaos, Tzeentch, Defiler
LinkId: 2a95-aeda-e244-35f4
Hidden: false
Costs: 190 pts

Constraints:

max(force): 3
Options (5)
Rules (2)
Deadly Demise
Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Kindred Sorcery
In your Command phase, you can select one of the abilities listed below to take effect until the start of your next Command phase.
MALEVOLENT CHARGE
Psychic weapons equipped by THOUSAND SONS models from your army have the [LETHAL HITS] ability.
PSYCHIC MAELSTROM
Psychic weapons equipped by THOUSAND SONS models from your army have the [SUSTAINED HITS 1] ability.
WRATH OF THE IMMATERIUM
Psychic weapons equipped by THOUSAND SONS models from your army have the [DEVASTATING WOUNDS] ability.

Profiles:

Unit MTSVWLDOC
Thousand Sons Defiler

8"

10

3+

14

6+

5

Abilities
Scuttling Walker:

Each time this model makes a Normal, Advance or Fall Back move, it can be moved over friendly MONSTER and VEHICLE models as if they were not there. This model can move over terrain features that are 4" or less in height as if they were not there.

Invulnerable Save:

This model has a 5+ invulnerable save.

Damaged: 1-5 wounds remaining:

While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Used By (1)