Thousand Sons Maulerfiend

(Unit)
Type: model
Category: Vehicle
Categories: Faction: Thousand Sons, Vehicle, Walker, Daemon, Chaos, Tzeentch, Maulerfiend
LinkId: 1837-8c0d-0123-817d
Hidden: false
Costs: 140 pts

Constraints:

max(force): 3
Options (2)
Rules (2)
Deadly Demise
Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Kindred Sorcery
In your Command phase, you can select one of the abilities listed below to take effect until the start of your next Command phase.
MALEVOLENT CHARGE
Psychic weapons equipped by THOUSAND SONS models from your army have the [LETHAL HITS] ability.
PSYCHIC MAELSTROM
Psychic weapons equipped by THOUSAND SONS models from your army have the [SUSTAINED HITS 1] ability.
WRATH OF THE IMMATERIUM
Psychic weapons equipped by THOUSAND SONS models from your army have the [DEVASTATING WOUNDS] ability.

Profiles:

Unit MTSVWLDOC
Thousand Sons Maulerfiend

10"

10

3+

12

6+

3

Abilities
Prophetic Hunters:

You can target this unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already used that Stratagem on a different unit this phase.

Invulnerable Save:

This model has a 5+ invulnerable save.

Damaged: 1-4 wounds remaining:

While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Used By (1)