Thousand Sons Land Raider

(Unit)
Type: model
Category: Vehicle
Categories: Faction: Thousand Sons, Vehicle, Transport, Smoke, Chaos, Tzeentch, Land Raider
LinkId: 0e64-a79a-af7c-5b5f
Hidden: false
Costs: 240 pts

Constraints:

max(force): 3
Options (5)
Rules (1)
Deadly Demise
Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").

Profiles:

Unit MTSVWLDOC
Thousand Sons Land Raider

10"

12

2+

16

6+

5

Abilities
Assault Ramp:

Each time a unit disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.

Damaged: 1-5 wounds remaining:

While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Transport
Thousand Sons Land Raider:

This model has a transport capacity of 12 THOUSAND SONS INFANTRY models (excluding CULTIST and TZAANGOR models). Each TERMINATOR model takes up the space of 2 models.

Used By (1)