Mortarion

(Unit)
Type: model
Category: Epic Hero
Categories: Faction: Death Guard, Monster, Psyker, Fly, Character, Epic Hero, Daemon, Grenades, Chaos, Nurgle, Primarch, Mortarion
EntryId: f5ac-4f37-fe7b-36b6
Hidden: false
Costs: 380 pts

Constraints:

max(force): 1
Options (5)
Rules (4)
Nurgle's Gift (Aura)
If your Army Faction is DEATH GUARD, while an enemy unit is within Contagion Range of one or more ^^**Death Guard^^** units from your army, it is Afflicted.

CONTAGION RANGE
1st Battle Round: Contagion Range = 3"
2nd Battle Round: Contagion Range = 6"
3rd Battle Round Onwards: Contagion Range = 9"


**AFFLICTED**


During the Declare Battle Formations step, select one of the Plagues below. Until the end of the battle, while an enemy unit is Afflicted, subtract 1 from the Toughness characteristic of models in that unit, and that unit has the effect of your chosen Plague.


**Skullsquirm Blight**
Each time a model in this unit makes an attack, subtract 1 from the Hit roll.


**Rattlejoint Ague**
Worsen the Save characteristic of models in this unit by 1.


**Scabrous Soulrot**
Worsen the Move, Leadership and Objective Control characteristics of models in this unit by 1 (this rule can only worsen a model's Objective Control characteristic to a minimum of 1).
Deadly Demise
Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Feel No Pain
Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.
Deep Strike
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.

Profiles:

Unit MTSVWLDOC
Mortarion

10"

12

2+

16

5+

6

Abilities
Host of Plagues:

At the end of your Movement phase, roll one D6 for each enemy unit within 6" of this model, adding 1 to the result if that unit is Afflicted; on a 3+, that enemy unit suffers D3 mortal wounds.

Lord of the Death Guard:

Once per turn, this model can use one of the Lord of the Death Guard abilties.

Damaged: 1-6 wounds remaining:

While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Invulnerable Save:

This model has a 4+ invulnerable save.

Lord of the Death Guard
Diseased Influence:

Just after an enemy unit ends a Normal, Advance or Fall Back move within 9" of a friendly Death Guard unit that is within 6" of this model, if that Death Guard unit is not within Engagement Range of one or more enemy unit, it can make a Normal move of up to 5".

Boon of Death:

In the Fight phase, when a friendly Death Guard unit within 6" of this model is selected as the target of an attack, this model can use this ability. If it does, until the end of the phase, each time a model in that Death Guard unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 2+, do not remove it from play; that destroyed model can fight after the attacking unit has finished its attacks, and it is then removed from play.

Inflamed Reprisal:

In your opponent's Shooting phase, when a friendly Death Guard unit within 6" of this model is selected as the target of an attack, this model can use this ability. If it does, after the attacking unit has finished making its attacks, that Death Guard unit can shoot as if it were your Shooting phase, but when resolving those attacks, it can only target that enemy unit (and only if it is an eligible target).

Used By (1)