Hellspear

(Entry)
Type: upgrade
EntryId: b327-b508-bcb3-de2e
Hidden: false

Constraints:

min: 1
max: 1
Rules (4)
Assault
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.
Sustained Hits
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’
Extra Attacks
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.
Lance
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.

Profiles:

Ranged Weapons RangeABSSAPDKeywords
Hellspear

12"

1

2+

8

-3

3

Assault, Sustained Hits D3

Melee Weapons RangeAWSSAPD
Hellspear

Melee

1

2+

8

-3

3

Extra Attacks, Lance, Sustained Hits D3