Intoxicating Elixir

(Entry)
Type: upgrade
EntryId: 8d30-bc8b-6d57-ef08
Hidden: false
Costs: 15 pts

Constraints:

max(force): 1
Rules (1)
Feel No Pain
Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.

Profiles:

Abilities
Intoxicating Elixir:

The bearer has the Feel No Pain 5+ ability. Each time the bearer shoots or fights, if the bearer’s unit made a Dark Pact this phase and did not fail the resulting Leadership test, after the bearer has resolved those attacks, select one enemy unit that was hit by one or more of those attacks; that enemy unit must take a Battle-shock test.

Modifiers:

set hidden true
or
and
0 selections of Slaanesh in unit
ancestor is not Slaanesh
0 selections of Slaanesh in parent
and
0 forces of Crusade Force in roster (recursive)
0 selections of Pactbound Zealots in roster (recursive)