Farseer Skyrunner

(Unit)
Type: model
Category: Character
Categories: Farseer Skyrunner, Farseer, Character, Fly, Mounted, Psyker, Faction: Aeldari
LinkId: 7c67-d993-b412-b7f0
Hidden: false
Costs: 90 pts

Constraints:

max(roster): 3
Options (6)
Rules (2)
Strands of Fate
If your Army Faction is AELDARI, at the start of the battle, make a Strands of Fate roll by rolling six D6. 


If you wish, you can then re-roll all of these dice, but if you do, roll one less D6. You can continue re-rolling all of the dice in this manner, rolling one less D6 each time you do, until you are satisfied with the results rolled (or until you only have a single D6 remaining).


When you are satisfied with the results rolled, those remaining dice become your Fate dice for the battle. These results cannot be changed or re-rolled further, unless a rule specifically states otherwise. Keep your Fate dice to one side – this is your Fate dice pool.


Once per phase, before making a dice roll for a model or unit from your army with the Strands of Fate ability, if you have one or more dice in your Fate dice pool, you can use one of those Fate dice. To do so, select one of those Fate dice to substitute that dice roll. The dice that is being substituted is not rolled; instead, the value of the selected Fate dice is used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Fate dice can only be used in this way once. After using a Fate dice, remove it from your Fate dice pool and roll all remaining dice that are part of that dice roll (if any). You can use Fate dice for any of the following types of dice roll:
■ Advance roll
■ Battle-shock test
■ Charge roll
■ Damage roll
■ Hit roll
■ Saving throw
■ Wound roll
Leader
While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in that unit.

Profiles:

Abilities
Branching Fates (Psychic)

Once per turn, when you use a Fate dice to substitute a roll made for a model or unit within 12" of a Farseer model from your army, one model from your army with this ability can use it. If it does, the result of that Fate dice is first changed to a 6.

Guide (Psychic)

In your Command phase, you can roll one D6: on a 2+, select one friendly Aeldari unit within 12" of this Psyker. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the Hit roll

Invulnerable Save (Farseer)

A Farseer Skyrunner has a 4+ Invulnerable save

Leader

This model can be attached to the following units: ■ Warlock Skyrunner Conclave ■ Windriders

Unit MTSVWLDOC
Farseer Skyrunner

14"

4

3+

5

6+

2

Modifiers:

set hidden true
1+ forces of Boarding Action in roster
Used By (2)
Aeldari - Ynnari(Catalogue)