Archon

(Unit)
Type: model
Category: Character
Categories: Character, Infantry, Kabal, Aeldari, Archon, Faction: Drukhari
LinkId: f96f-85f3-fda6-40d9
Hidden: false
Costs: 75 pts

Constraints:

max(force): 3
Options (5)
Rules (2)
Leader
While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in that unit.
Power from Pain
If your Army Faction is DRUKHARI, units from your army with this ability can become Empowered Through Pain. This is done using Pain tokens.

GAINING PAIN TOKENS 

If your Army Faction is Drukhari, you gain Pain tokens as follows:
■ At the start of the battle, depending on the battle size:
COMBAT PATROL -  1 PAIN TOKEN
INCURSION - 2 PAIN TOKENS
STRIKE FORCE - 3 PAIN TOKENS
ONSLAUGHT - 4 PAIN TOKENS
■ Each time an enemy unit is destroyed, you gain 1 Pain token.
■ Each time an enemy unit fails a Battle-shock test, you gain 1 Pain token.
Each time you gain a Pain token, keep it to one side – this is your Pain token pool.

EMPOWERED THROUGH PAIN

At the start of any phase, you can expend one or more Pain tokens from your Pain token pool. Each time you do, select one unit from your army with the Power from Pain ability. Until the end of the phase, that unit is Empowered, and gains the  abilities listed below, depending on the phase.

■ Empowered in the Movement or Charge phase:
◦ You can re-roll Advance or Charge rolls made for that unit.
■ Empowered in the Shooting or Fight phase:
◦ Each time a model in that unit makes an attack, you can re-roll the Hit roll and, if it is a melee attack, improve the Armour Penetration characteristic of that attack by 1.

Profiles:

Unit MTSVWLDOC
Archon

8"

3

4+

4

6+

1

Abilities
Leader:

This model can be attached to the following units: ■ Court of the Archon ■ Incubi ■ Kabalite Warriors

Overlord:

While this model is leading a unit, each time a model in that unit makes an attack, re-roll a Wound roll of 1. While that unit is Empowered, each time a model in that unit makes an attack, you can re-roll the Wound roll instead

Devious Mastermind:

Once per battle, after your opponent uses a Stratagem, if this model is your Warlord and is on the battlefield, it can use this ability. If it does, until the end of the battle, increase the cost of that Stratagem to your opponent by 1CP

Invulnerable Save:

An Archon has an Invulnerable Save of 2+. You cannot re-roll invulnerable saving throws made for this model. The first time an invulnerable saving throw made for this model is failed, until the end of the battle, this model has no invulnerable saving throw.

Used By (2)
Aeldari - Drukhari(Catalogue)
Aeldari - Ynnari(Catalogue)