Wasp Assault Walker [Legends]

(Unit)
Type: model
Category: Vehicle
Categories: Vehicle, Fly, Walker, Faction: Aeldari, Wasp Assault Walker
LinkId: 64d4-a8cd-f722-b4ba
Hidden: false
Costs: 95 pts

Constraints:

max(roster): 3
Options (2)
Rules (2)
Deep Strike
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
Strands of Fate
If your Army Faction is AELDARI, at the start of the battle, make a Strands of Fate roll by rolling six D6. 


If you wish, you can then re-roll all of these dice, but if you do, roll one less D6. You can continue re-rolling all of the dice in this manner, rolling one less D6 each time you do, until you are satisfied with the results rolled (or until you only have a single D6 remaining).


When you are satisfied with the results rolled, those remaining dice become your Fate dice for the battle. These results cannot be changed or re-rolled further, unless a rule specifically states otherwise. Keep your Fate dice to one side – this is your Fate dice pool.


Once per phase, before making a dice roll for a model or unit from your army with the Strands of Fate ability, if you have one or more dice in your Fate dice pool, you can use one of those Fate dice. To do so, select one of those Fate dice to substitute that dice roll. The dice that is being substituted is not rolled; instead, the value of the selected Fate dice is used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Fate dice can only be used in this way once. After using a Fate dice, remove it from your Fate dice pool and roll all remaining dice that are part of that dice roll (if any). You can use Fate dice for any of the following types of dice roll:
■ Advance roll
■ Battle-shock test
■ Charge roll
■ Damage roll
■ Hit roll
■ Saving throw
■ Wound roll

Profiles:

Abilities
Invulnerable Save:

This unit has a 4+ Invulnerable save.

Cloudbreakers:

Each time this model Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of this model.

Unit MTSVWLDOC
Wasp Assault Walker

10"

7

3+

6

6+

2

Modifiers:

set hidden true
1+ forces of Boarding Action in roster
set hidden true
0 selections of Show Legends in roster (recursive)
Used By (2)
Aeldari - Ynnari(Catalogue)